Mwo ecm mechs. Look at how obnoxious they make the gameplay on river city night where they starting attacking. Mwo ecm mechs

 
 Look at how obnoxious they make the gameplay on river city night where they starting attackingMwo ecm mechs  cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m

Rookie. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. it depends. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Unfortunately the sensor lock cripples the mech just like Raven's case. MWO - CryEngine Variables values set by. These two mechs are ultimate stealth squirrels. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. and it has a good heat profile. No. )". 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. MWO ECM is the closest thing there was to that. 5 tons and occupies 2 critical slots. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. 2 Mechs with AMS = 240 missiles hit = 26. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. The ability to equip an ECM suite to a Mech will be limited to specific variants. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. So if mechs with ECM and AMS are “gods” and a guy boating LRMs or Streaks kills such a “god”, does the LRMer or Streak boater become like a greater god in this theoretical pantheon, or ascend instantly to some heretofore unknown MWO heavenly game mode, or at least get some sort of “god slayer” title, or what?A particular puzzle to me is the Cyclops Sleipnir. ECM skills reduce the amount of time needed. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. The game is turning into Ecm counter/ disrupt mechs. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. F***ing Ecm. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. I think in a one on one showdown between the armored cicada. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. list of ecm mechs? started by xeven, apr 13 2013. In this list there are no Mechs available only for MechWarrior Credits. ECM / MRM / Light PPCs for middle range combat. and some punchy 6 CERML for those 200m lrm dead range. None of the mechs have jump jets. Due to the workings of MWO all weapons of the same kind on a mech are synchronized and the moment you combine them into one firing circuite de facto a single weapon system. fandom. Versatile medium mech with decent tankiness. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. What it did do was jam NARCS, disable artemis fire control systems, disable BAP systems, jammed C3 networks, and it disrupted Streak-srms. (ECM blocks the Narc effect on other protected mechs. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Posted 07 November 2015 - 06:40 AM. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. It literally never worth it to try an ecm mech for a brawl. we have enough atm in the game. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. MechSpecs is a community for every level of MechWarrior Online fan. (as long as both are in the 200 meter radius) its safer to assume. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. Many of the most famous and popular designs are heavy 'Mechs. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Member. MPL skirmish w/ECM. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. Mechs that do ballistics well. MWO / FORUMS / SUPPORT. Hell, IS ECM mechs in general are basically non-existent in CW drops. Theory is really nice on paper. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. If you're escorting light 'mechs, you're the heavy hitter. And the occasional PPC hit i guess. The Clans have ripped a page from the. . It benefits from the 30% C-Bill Bonus provided by all Hero Mechs. Member. induces 1. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. Incubus is typically used in a direct combat. Ecm mechs can't get a decent weapon loadout. Tried again yesterday and the results were different. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. #2. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. ago. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. Something in the line of 8 tons and 8 slots. Bushwhacker X1, three torso mounts, and a narrow front profile. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Edited by El Bandito, 17 September 2014 - 08:45 PM. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. If PPC's jam out ECM, PPC's also jam out Beagle. NEED MORE CLAN ASSAULT MECHS!. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. No longer grants stealth to nearby. As all proper lights these are pretty hard to play. makes you appear cold in thermal vision. Not sure what to go for in the ECM mech line up. A clan equivalent of the Cicada would be interesting. tons) are very versatile, the workhorses of most armies. MWO is all about pure DPS. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. Along with the Battlemaster, which also mounted Command Consoles in the lore. It also will cancel one enemy mech ECM within 120m. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Mobile role: Piranha and Mist Lynx are kinda "glass cannons". In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Back to top #3 Mcgral18. All the trial mechs don't really fit in with game play at the high ELO. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. #10. That being said there are tons of good light 'Mechs. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Only IS has access to the Stealth Armor. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Started by GoldenArbiter, Jan 27 2013 07:23 PM. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. . Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. The Archer hero mech is pretty darn good and can mount ECM. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. two emptied . It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Ecm Mech. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Heavy mechs travelling sub 80 kph for their ST. Started by zortesh. when I found MWO I had to play it. He is slow to target, but can be targeted. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. The PPC can be replaced for a Large Pulse. . 4LPPCs, stealth and heat sinks. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. 14%]). I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. It's better to invest those points. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. No longer partially counters ECM. It was more varied and interesting,. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. I mostly use my Viper "Medusa" for this role. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. 5% Heat, or +2. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Hero Locust and Hero Shadow Hawk on Reddit. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. That being said there are tons of good light 'Mechs. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Black Lanner Bellonarius. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. If you're escorting light 'mechs, you're the heavy hitter. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. I am a huge fan of the Assassin, but it does play like a light mech. Which means bigger guns, more ammo or more equipment. Even for those who. Plus maybe unvavorable weapon slots. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. No (252 votes [85. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Member. Also included with each pack is the new mini battle pass system driven by 'Mech XP. Maybe the plan is to wait until clans? According to Sarna. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. DFA - Death From Above; A form of attack whereby one 'Mech uses. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Stealth armor and OP machine gun lights. LRM 90 Nova Cat. Posted 05 December 2012 - 03:17 PM. Questions About Mechs And Ecm. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Raven-3L does well with ECM in a variety of builds. None of the mechs have jump jets. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. When the lights get thick you can mount the is streak missiles since they lock on and track. The ECM one (0X) is very interesting. you can run an lbx 20 and smls on it or do the common mpl hmg build. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. It also will cancel one enemy mech ECM within 150m. You can say what you want, but the IS has worst mechs with ECM than the Clans. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. ECM is useful, yes, in the initial phases of the fight. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. . Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. You had ECM set to Disrupt Mode when it should have been set to Counter. txt : A guide explaining what changes are applied by the game when you change settings in game. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. . Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. The ECM/masc Phoenix hawk is probably the best medium in the game. . Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. The Best/worst Ecm Scout Mech Started by Spinning Burr, Jan 17. 624 posts Posted 08 May 2014 - 12:50 AM. Cheap? The Griffin 2N is a banger. Selecting a 'Mech with the proper hardpoint configuration. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. LCT-3M 20tons - 5ML. No mech causes quite the nuisance in long-ranged drops as. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. Ecm On More Mechs! Started by Livewyr, Apr 27 2014 09:46 AM Page 1 of 4 ; 1; 2; 3; Next. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Kit Fox Purifier for the high shoulder energy hardpoints. Laservomit (BLC) new! LE300. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. I like the Shadow Cat, it is effective and fun to play, but this mech is. When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Lct-3m is also a good mech for lasers and speed. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. IS: One Wolverine and Zeus Skokomish Hero. A. Yeah, driving assaults in MWO is not a good idea. You are under a. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. At least to me. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. The advantage would be that players can drive the mech they want to drive with or without ECM. Also allow Beagle to get a detailed readout of a target, in a. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. is superfluous. Jump to content. It's one of my mechs with highest KD and W/L and I don't even. The best way to support somebody is to kill the enemy who is shooting at them. TLDR: faster lock-on ecm. Plus, ECM. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. I mostly use my Viper "Medusa" for this role. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Started by fastspec2, Jul 21 2015 05:19 PM. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. . Like any other mech, it must use a visual means of camouflage by hiding from plain sight. Power creep is rough in a F2P game. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. Firepower and durability are lacking, but speed and agility is second to none. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Highlander. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Adv. The reason is simple. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. No longer counters ECM. Opposed to 90% of players who use default settings and see about 400 meters thanks to. You need a BAP to detect shut down mech. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. No active probe, TAG, etc. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. Direct hit with a PPC will disable ECM for 5 seconds. Only a uav would counter the wolf pack of ecms. 86%. Now, everything else is pretty much free game. After that you can reactivate it. The Shadow Hawk gets 2 energy in each arm, 1. not rediscovered tech, new-old tech. Please dont give ecm to mechs with 2 or more rocket slots. The mere fact that you can change your omnipods, so that you can adjust your hardpoint to tailor your build, gives Clans more effective builds per chaises. Other light mechs are useless against these 2 ecm mechs. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. Instead Of Nerfing Ecm. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. 5 tons) But still enough to take a large UAC and some lasers. To be honest, I. 0:00 / 1:13:33. Urbanmech K9 with 5 MPL. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Ive got a light ECM equipped mech. No longer partially counters ECM. Timberwolf (TBR-S) laservomit is a joy to play and very effective. . If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. MechWarrior Online. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). tons) are very versatile, the workhorses of most armies. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. TaintedLuck Jan 10, 2017 @ 8:33pm. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). smurfy-net. Its a very solid mech that can put out good numbers and is going to be generally useful. 222. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. 2BLC + 3ERML + ECM. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. The ability to equip an ECM suite to a Mech.